The Art of Coding applications in Finland and Germany submitted

The Art of Coding campaign to recognize digital culture as part of the Intangible Cultural Heritage of Humanity proceeds onwards. Both the German and Finnish applications for the UNESCO project are now submitted to their respective authorities in Germany and Finland for nominations into the national UNESCO listings.

The German submission was presented to UNESCO in the Bundesland North Rhine-Westphalia (NRW) and was written in a collaborative community effort led by Tobias Kopka supported by Andre Kudra, Stephan Maienhöfer, Gleb Albert, Christian Brandt, Andreas Lange and many more who gave their hands at Digitale Kultur und Tastatur und Maus e.V.

Also, the Finnish application is now presented to the Finnish Living Heritage organization and National Board of Antiquities. The application was led by the Finnish Museum of Games and written by Markku Reunanen in association of local digital culture organizations and individuals. The Finnish application also includes a public Wiki page about the demoscene and its history, traditions and future. The application and Wiki were also worked on public collaborative events and demoscene meetings, as well as at the Collaborative Game Histories seminar at Finnish Museum of Games.

Both applications were also supported with photography, historic scene materials and videos from events and demoscene releases.

The Art of Coding campaign continues to extend the outreach into the scene in general and other countries. Both German and Finnish applications are next examined by the local expert committees and hopefully nominated into the national Intangible Cultural Heritage lists.

More information: Art of Coding Finnish Application Wiki (in English)

More information:

Application in Germany submitted

We more than glad to announce, that the submission in Germany has been finalized by Digitale Kultur e.V. and has been submitted to UNESCO in the Bundesland North Rhine-Westphalia (NRW) few days ago on the 30th of October.

The submission has been written in an collaborative community effort led by Tobias Kopka supported by Andre Kudra, Stephan Maienhöfer, Gleb Albert, Christian Brandt, Andreas Lange and many more who gave their hands at Digitale Kultur und Tastatur und Maus e.V.
Included in the submission is photo image material by Darya Gulyamova, Gleb Albert and Tobias Kopka from Revision, Evoke, also including historical scene materials.
Also included in the submission is a video edit Tobias did in 2011, which represents demos from 1991-2011, with a range of different impressions of the diversity of aesthetics of demos.

We intend to share the submission (in German language) for orientation for applicants in other countries soon.

While we are continuing to extend the outreach into the scene in general and other countries specifically the application in Germany will be decided by an independent expert committee until early next year and hopefully nominated by NRW for the national listing in Germany.

Thank you all who supported us so far – stay tuned!

Milestone for the Finnish AoC application in Tampere at Collaborative Game Histories seminar

The Collaborative Game Histories seminar, which was organized by the Finnish Museum of Games together with the Centre of Excellence in Game Culture Studies and the University of Turku hosted a panel and a workshop in regards of the Finnish Art of Coding application last week. In the workshop the Wiki entry, which is an essential part of the Finnish application procedure, was further elaborated by the present sceners.

Also an encouraging video was provided by Leena Marsio from the Finnish Heritage Agency, which is responsible for managing the ICH applications in Finland.

The application will be submitted officially in Finland between Nov. 4th and Dec 5th, 2019.

Progress in Germany

The community discussion at evoke ( was very fruitful and helped explaining the initiative and shaping the application. Together with the AoC presentation at Gamescom Congress in Cologne ( it also increased the awarnes of the broader public in Germany about AoC. Here are some examples of the press coverage of the recent days: [Min 22:14]

AoC @ Assembly in Helsinki

Today the first of three (!) ‘Art of Coding’ sessions will start at Assembly, one of Europe’s oldest and biggest events with continuous strong demoscene involvement. All will be streamed. With participants like ‘Art of Coding’ initiator Tobias Kopka (@Dedux), demosceners activists and scientists like Jukka O. Kauppinen (@JukkaOKauppinen), Satu Haapakoski or Heikki Jungman Assembly 2019 is an important event to discuss the Demoscene as part of the UNESCO Intangible Heritage of Humanity within the scene. If you want to participate live on location or online here is the schedule:

2.8. 16:00-17:00
ARTtech seminar
Demoscene – the Art of Doing
by Tobias Kopka
Streamed by Assembly TV [addendum final video:]

3.8. 17:00-18:00
Skrolli magazine’s stage
Art of Coding – by the scene for the scene” (in Finnish)
Open talk by Jukka O. Kauppinen, Heikki Jungman, Satu Haapakoski
Streamed via Twitch by Skrolli

3.8. 23.15
Scene lounge stage
“Demoscene is a culture too”
by Tobias Kopka and Jukka O. Kauppinen
Streamed by Assembly TV [addendum final video:]

Art of Coding selected as reference in Germany

We are glad to announce, that Art of Coding was selected as an example for an application of an interersting contemporary/ urban culture in Germany. On invitation of the UNESCO in NRW and Bavaria Tobias Kopka ( and Andreas Lange (EFGAMP e.V.) will presented Art of Coding today in a seminar for intangible heritage in Germany: (Google English translation:

Denmark and Poland join the demoscene UNESCO initiative

Denmark and Poland joins Germany and Finland in participating in the Art of Coding initiative to preserve the Demoscene culture by way of the UNESCO Representative List of the Intangible Cultural Heritage of Humanity.

Denmark has a long history within the Demoscene, with early groups like Danish Crackers in 1984 and demo parties ranging from the 1989 party “Messen” and the 1991 party simply called “The Party” to the current yearly “TRSAC” parties.

Poland arrived to the Demoscene like a storm in the late 1980s. The number of active demosceners, groups and productions was especially high on the Atari, C64 and Amiga platforms. The Polish Demoscene is still one of the most active in Europe and hosts regular medium and large scale events.

The Royal Danish Library (, will function as the initial official contact point for Denmark, and acts as both a member of EFGAMP and as a steward of UNESCO proposals in Denmark. This is another clear sign that the “Art of Coding” is taken seriously from not only the Demoscene but also the cultural establishment.”

The Polish contact point is local Demoscene activist Andrzej Lichnerowicz who is currently working with the local UNESCO organization to find out the localized requirements.

Please see the National Contact Points page for contact information and the FAQ for general information about the project.